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Service Provider - Scientific games

Service Provider
  1. BIOTA-ESTUDOS E DIVULGACAO EM AMBIENTE LDA

    Portugal

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    BIOTA is an environmental consulting company with 13 years, specialized in biodiversity and water. Based on an experienced, highly specialized, and permanent team of biologists, along with a broad geographic network of external consultants, we have assembled highly competitive techniques and methodologies to conduct assessments and analyses of terrestrial, aquatic and marine fauna, flora and ecosystems. Our goal is to achieve the best balance between biodiversity conservation and development of client’s projects, through high quality baselines, assessment and monitoring studies and the implementation of the Mitigation Hierarchy. We adhere to the best professional practices, working in accordance with national legislations and, whenever required, following the international guidelines (e.g. IFC Performance Standard 6 – Biodiversity Conservation and Sustainable Management of Living Natural Resources, Equator Principles). Overcoming challenges with creativity is part of our DNA! Therefore, in the last years, we are partnering with entities of the scientific system, technology companies, among others, for joint research projects, taking our solutions to a next level.

  2. SCIENTIFIC GAMES RACING GMBH

    Germany

  3. SCIENTIFIC GAMES DEUTSCHLAND GMBH

    Germany

  4. TEXEL

    United Kingdom

    Texel is involved in 3D scanning research, applying deep machine learning algorithms, and developing software for processing 3D copies. Texel’s solutions for professional scanning of a person, the scanner Texel Portal and the proprietary software Texel Cloud for creating 3D models in real time are backed by a strong scientific base. The full-color scanner Portal quickly creates a digital copy of a person and the high-tech algorithms analyze and evaluate the figure. The results from this coordination can be used for clothing selection, fitness progress evaluation and realistic animation. Accurate 3D models can also be used in the creation of viral content, 3D souvenirs, computer games and VR/AR systems. Texel history starts in 2007 with scientific project of reconstructing image-based 3D models of the human body for VR systems. 7 years later the founders of Texel, Sergey Klimentyev, Maxim Fedyukov and Andrey Poskonin combined their ideas, work and experience in order to be the first in Russia to create a fast and accurate scanner for making digital 3D models of people and large objects. Texel Portal scanners work successfully in 15 countries in Europe, Asia, the Middle East, the USA, and Australia. Every 20 seconds a new image appears in the Texel cloud. Texel continues to work on perfecting the machine learning algorithms which assist in creating exact 3D models using consistent and affordable equipment.